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Gameslife #4 Death Stranding and Isolation

In these strange times, I’m going to once again write about a strange game that has become surprisingly relevant lately!

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Back in May, I wrote a little post in anticipation of Hideo Kojima’s upcoming ‘Death Stranding’ game, exploring the theme of facilitating connections between one another. Kojima had boldly claimed that his new game would help people “understand the true importance of forging connections with others”. Now that it’s been on general release for a few months and I’ve completed the game’s main storyline, I wanted to share my thoughts on my mission to “reconnect this fractured world”, especially given the current global situation that is affecting our ability to connect with each other.

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Gameslife #2 – Death Stranding and Connections

On May 29th, a new trailer for Hideo Kojima’s much anticipated ‘Death Stranding’ came out, announcing that the game will be available from November 8th of this year. For those of you unfamiliar with Hideo Kojima and his work, he is kind of a big deal in the world of video games. He is best known for his hugely popular ‘Metal Gear Solid’ series (of which I am a huge fan) and for his unique cinematic and surreal style of narrative and game design. This new trailer has definitely piqued my interest in the game and given me good food for thought in the way we interact with others, both in the gaming world and beyond.

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(Norman Reedus and Léa Seydoux as characters; Sam Porter Bridges and Fragile respectively. Picture from Death Stranding’s PlayStation website)

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